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Computer technology on steroids: meet the urban virtual reality environment of the future

Virtual reality is getting better every year. Many game companies are now talking about the next evolutionary step in virtual reality and the next generation of this computer technology, but they are not only talking about games, in fact, they also plan to use this computer technology for education, reducing psychological problems. from PTSD, high-tech communication, and even space communities.

One forward thinker suggests that we build virtual reality urban environments for everyone, virtual reality habitats, where you can create your own world, any world. If so, one must wonder whether those thinkers have thought about what culture or nationality might have the best chance of accepting this information technology in a sample program, and which cultures might have the most difficulty accepting it.

This could be important as human culture seems to dictate much of their perceptions. Such preconceived attitudes could be drastically different with humans of different regions or mentalities, so where would we put such an urban virtual reality system? Some may even consider it against their religion.

So where should test studies or projects be located? underground, isolated, or would it put the experiment close to the resources and money of an urban human area? If it were to be placed in a big city then it might catch some interest in media PR, helping the project, or it might backfire, especially if things are not very pleasant at first or you get low ratings while they are still being worked out. the mistakes. .

Perhaps, you are aware of the Biosphere II project outside of Tucson, it did not work, but the psychological problems of its failure are interesting. Some people indoors had personality conflicts that led to psychological problems in the confined environment. It became a disaster. Think about this.

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