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Halo 4 Spartan Ops, simple tips to beat Spartan Ops in Legendary

Spartan operations vs. Bell

Spartan Ops is a continuation of the Halo 4 campaign, which takes place approximately 6 months after the end of the story. As in the campaign, you and up to 3 teammates battle Covenant and Promethean enemies to complete objectives and progress through the story. However, unlike the campaign, you play as your Spartan IV character and gain XP, allowing you to level up. Therefore, Spartan Ops is very similar to Firefight from previous Halo games, and is often considered a replacement.

Although Spartan Ops is very similar to the campaign, there are a few key differences to keep in mind when playing. The main differences are as follows:

1. You can use your equipment from Spartan IV, which means that you can develop your own equipment to match your play style. These are the same equipment you use in War Games.

2. When you die, the game does not return to the last checkpoint; rather, you reappear in a far corner of the map. When you respawn, the game does not change in any way (like in the War Games), which means that all the enemies you killed in your previous life will remain dead. You can’t choose your spawn point, so you often spawn in a poor location.

3. Especially in the later missions, you will encounter groups of enemies much larger than in the campaign. It is quite common to find several Promethean Commanders in the same room, or to find more than 20 Grunts in a group.

4. In general, enemies are much more aggressive in Spartan Ops. In campaign, enemies usually shoot at you from a distance or slowly advance towards you in small groups. In Spartan Ops, large groups of up to 10 elites can rush their position at once, which can be very overwhelming.

5. You get XP points by playing Spartan Ops and progress in Spartan Ops Commendations. This means that you can level up your Spartan IV, allowing you to unlock new weapons and items for both Spartan Ops and War Games.

6. Spartan Ops missions are shorter than campaign missions. In general, the first missions take between 10 and 15 minutes and the last between 20 and 25 minutes. There are a total of 50 Spartan Ops missions, which makes it much longer than the campaign.


Because you can choose your own equipment in Spartan Ops, it is very important that you make the most of it and develop the best possible equipment for multiple situations. I strongly suggest you make two charges that you use solely for Spartan Ops: one to fight the Prometheans and one to fight the Covenant. When you start playing, you will have very few weapons and items available. Once you play a few games in Spartan Ops or War Games, you will level up your Spartan IV and unlock new equipment. I suggest that you create the following equipment as soon as you unlock all the required equipment (you will have most of these items available before level 10):

Pact equipment:

– Main weapon: Carbine

– Secondary weapon: plasma pistol

– Grenade: Plasma Grenade

– Armor Skill: Promethean Visions

– Benefit 1: Regeneration of armor skills

– Benefit 2: extra ammo

In my opinion, this equipment is the best equipment possible to fight Covenant enemies. However, feel free to customize it based on your personal play style. The Carbine is the fastest firing headshot weapon with the largest magazine, so you can use it to easily kill Grunts and Jackals with headshots. You can supercharge the plasma gun to stun and fire vehicles and also to take out Elite’s shields, allowing you to later kill them with a carbine headshot. Promethean Vision is especially useful in Spartan Ops because it will help you shoot headshots and see enemies before they can see you. It will also provide you with an early warning when enemies are charging you. Plasma grenades are the best grenades for Spartan Ops because they deal the most damage and stick to their target. This is especially useful if you are playing on Legendary. For Perk 2, it is very important that you choose extra ammo so you don’t have to search for new weapons. This perk also gives you more plasma gun energy. It is not very important what you choose for Perk 1, but I personally prefer the Regeneration of armor skills.

Promethean Charge:

– Main weapon: battle rifle

– Secondary weapon: plasma pistol

– Grenade: Plasma Grenade

– Armor Skill: Promethean Visions

– Benefit 1: Regeneration of armor skills

– Benefit 2: extra ammo

As you can see, I only change the main weapon of the Promethean Loadout. It is important to use the battle rifle instead of the carbine against the Prometheans because it deals the most damage of all headshot weapons. This makes it much easier to kill watchers, allowing you to kill them in just 3-5 shots in Legendary. Because the battle rifle fires 3-shot bursts, it is easier to get headshots with it, making it easier to hit the small heads of the Promethean knights. With this equipment, you can kill Crawlers with battle rifle headshots, Rangers with 3-5 battle rifle shots, and Knight with overcharged plasma pistol and battle rifle headshot.

Tips and strategies

1. Both the battle rifle and carbine are very accurate and have 2x scopes. Make sure to use this to your advantage by taking out light infantry from a distance with headshots rather than engaging them up close.

2. If you have a UNSC weapon (other than a Spartan rocket launcher or laser) equipped, you will get full ammo by touching a UNSC box. So, keep your eyes peeled for UNSC crates if you’re using Promethean gear, as you can use them to reload your battle rifle.

3. Keep an eye out for weapons on the map. Each mission is filled with weapon boxes full of high powered weapons. Swap your plasma pistol for some kind of rocket launcher or other high powered weapon when fighting hunters, vehicles, or many elites or knights at once. You may also want to trade in your plasma pistol for a SAW when fighting the Knights.

4. On outdoor maps, there are often unoccupied vehicles available. Although I suggest not using ghosts or mongooses, I suggest using available Mantis, scorpions, or wraiths. If you play co-op with a friend, you can also use Warthogs.

5. If you don’t have a vehicle yet, consider hijacking enemy specters instead of destroying them. Kill all the enemies around the Wraith and then EMP with your plasma pistol. Enter the turret of the Wraith and the driver will exit, allowing you to take control of the Wraith.

6. When fighting Knights up close, consider removing their shields with a plasma pistol and killing them with a plasma grenade. This is usually much easier than the plasma pistol and headshot method, as the knights have tiny heads and helmets. When fighting Covenant, save your Hunter Plasma Grenades.

7. When fighting hunters on foot, try to look for heavy weapons like some kind of rocket launcher or a Spartan laser. If you can’t find any, weaken the hunters with plasma grenades and take them out with a shotgun or fully automatic rifle (such as the SAW, assault rifle, or suppressor). Make sure to target your weak spots in the back.

8. In some situations, you will need sixteen an area filled with a large number of elites or knights. In doing so, don’t rush; you will be overwhelmed and most likely die before you can kill any of them. Rather, take out all the light infantry from a distance with your headshot weapon, then slowly approach the area. When you see an Elite or a Knight away from their allies, take them out with a combination of Plasma Gun and Headshot. Keep taking out stragglers through the area until a much more manageable number of enemies remain. Whenever possible, avoid facing too many Elites or Knights at once, because after removing an enemy’s shield, they will retreat and the others will provide covering fire until their shields regenerate.

9. In certain missions, a large group of enemies (usually Elites) will charge towards you. Unlike the campaign, they will not approach you one at a time; instead, they will attempt to invade your position by charging in a single wave. Take cover in a good choke point, like a door, so you can fight them one at a time. If you feel like you’re going to be overrun, back up where you came from and try to keep them at another choke point. Repeat this process until only a few Elite remain.

10. There is no safe generation system in Spartan Ops. This means that you could respawn alongside a group of enemies. If this happens, enemies will most likely not notice you until you shoot, so try to sneak to a safe distance before engaging them.

11. Throughout Spartan Ops, Miller and Commander Palmer will often give the impression that you need to do something quickly. However, this is almost always a raster device; There is generally no time limit for completing an objective. The only exception to this is when you need to defend a target that has a health bar. In these situations, you will lose if the target dies, so be sure to protect it.

12. If you have trouble with a mission, try playing it with friends. Levels don’t get harder with more people, and having more people to draw fire from enemies is always useful, no matter how bad they are.

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